A List of Possible Thief's Tools
I had a guy email me with a request for a list of thief's tools. I guess his players were
being busy little beavers and filching everything in sight, so he wanted to give them some ideas
of what they might want to carry with them. Here's what I brainstormed up, in case anyone
else finds it useful.
- thief's picks-small (like hairpins)
- thief's picks-large (think dental tools)
- crowbar (always useful!)
- small spade or shovel
- jeweler's hammers (these come in a range of sizes, along with little tiny anvils)
- jeweler's loupe (the magnifying glass they wear over one eye)
- pliers (flat, needle-nosed, crab-claw, etc.)
- wire-cutters (also in various sizes)
- tweezers (flat-nosed and needle-nosed)
- wire crimper (used to close wire tightly, rather than doing it loosely by hand)
- picks in assorted sizes
- a few different pairs of gloves, depending on need for sensitivity of touch versus protection
- various acids for melting through metal, stone, etc. (different acids are useful for different things,
depending on how strong it needs to be and what it's used on)
- assorted gauges and types of wire
- string and rope
- some basic strips of metal, wood, leather, etc.
- vials, flasks, etc.
- small hooks, for snagging wires and such
- a set of saws
- a set of metal files (y'know, like nail files)
- knives, scalpels, and so on
- hand drill (they didn't have electric drills back then, you had to crank it yourself)
- whatever you call the thing that you pull nails out with
- POISON ANTIDOTES! for the commoner poisons that they might encounter on doors and things
- a shield or something else large to block flying things with (sometimes the easiest way to
disarm a trap is to simply set it off and hide behind something)
- glass cutter (alchemists would have these)
- Many old locks were built in a somewhat standardized way. This meant that some keys would
work in more than one lock. Thieves would often carry an assortment of 20 or so keys that
tended to work in a wide variety of locks.
If you're going for cat burglary, then don't forget the climber's gear, such as shoe and hand
claws, pitons, grappling hook, hooks and rings.
Also, thieves sometimes find cause to set up their own traps, or to re-establish the traps they've
dismantled, so it's useful for them to carry all the usual trap-making tools, such as locks, poisons,
needles, and such.
In general, keep in mind that smiths, dentists, doctors, jewelers, alchemists (chemists),
and other such trades often share some skills or at least have delicate tools that can be useful to