Morality | Threshold Sin | Dice Rolled |
10 |
Selfish thoughts | 5 dice |
9 |
Minor selfish act (withholding charity) | 5 dice |
8 |
Injury to another (accidental or otherwise) | 4 dice |
7 |
Petty theft (shoplifting) | 4 dice |
6 |
Grand theft (burglary) | 3 dice |
5 |
Intentional, mass property damage (arson) | 3 dice |
4 |
Impassioned crime (manslaughter) | 3 dice |
3 |
Planned crime (murder) | 2 dice |
2 |
Casual/callous crime (serial murder) | 2 dice |
1 |
Utter perversion, heinous act (mass murder) | 2 dice |
Willpower (page 95) |
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Willpower = Composure + Resolve Spending Willpower:
Only 1 Willpower may ever be spent in a single round. |
Regaining Willpower:
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Rolling Dice (page 121; reference chart on page 38) |
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Dice pools: The dice pool begins with Attribute + Ability (+ powers).
Difficulty for a roll is always 7 (house rule; dropped from 8).
Contested actions: If opposed in an action, roll your dice pool while opponent rolls theirs. The one with the most successes succeeds.
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Related Topics:
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Other References |
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Attributes (page 42)
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Merits (page 108) Animals (page 202) Sample NPCs (page 203) Ghosts (page 208) Flaws (page 218) |
Combat (page 150; chart on page 154) |
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Initiative: Dexterity + Composure + results of one d10 roll (+ modifiers). Highest initiative goes first.
Add weapon modifiers and other modifiers (see page 154 for examples), then roll.
Dodge (page 156): You may take your turn to do nothing but Dodge. This doubles your Defense for the round. You cannot dodge firearms. |
Related Topics:
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Damage (page 171) |
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Bashing Damage (page 174): Inflicted by fists, clubs, falls. Heal 1 point/15 minutes. When final Health box has Bashing damage, make Stamina rolls each round to stay conscious (wound penalties do not apply). Lethal Damage (page 174): Inflicted by knives, axes, guns, fire, chainsaws. Heal 1 point/2 days. When all Health boxes are full with Lethal damage, the character falls comatose. Aggravated Damage (page 175): Inflicted by supernatural attacks. Heal 1 point/week. When all Health boxes are full with Aggravated damage, the character dies. |
Related Topics:
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